We invest a finite number of hours into developing the game. How should we distribute the time we have available? Should we focus on improving what it feels like to play antagonists or the crew?
- Antagonist:0%;Crew:100% (8)
- Antagonist 10%;Crew 90% (0)
- Antagonist 20%;Crew 80% (14)
- Antagonist 30%;Crew 70% (29)
- Antagonist 40%;Crew 60% (11)
- Antagonist 50%;Crew 50% (23)
- Antagonist 60%;Crew 40% (11)
- Antagonist 70%;Crew 30% (2)
- Antagonist 80%;Crew 20% (1)
- Antagonist 90%;Crew 10% (0)
- Antagonist 100%;Crew 0% (4)
- Abstain (1)
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