[Terry] Dynamic Changes
What is your opinion of Terry Dynamic since April 25th (a little over two weeks). You may give freeform feedback here however please keep it about the general state of dynamic over many rounds rather than individual rounds.
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Text responses are completely unfiltered.
- Player: Terry is chaos. Zero complaints.
- Player: whats terry dynamic?? if it makes the game laggier I hate it because Im asian and its insanely laggy here. No singapore server unfortunately
- Player: too. much. ANTAGS
- Player: Yellow star became a staple of greenshifts, Overall, not enough threat, rounds are quite boring. With sometimes rounds being 15 threat with 2 tots that die to sec in first twenty minutes and after that we just have long boring round without any threats, or they happen Like after hour has already passed, which is meh, people just don't have that much of attention span. But when it's red star, or black orbit, we get enough chaos, BUT! Important, statistically 8/10 rounds are yellow star, I don't know why blue and orange star was taken out in the first place, but yellow is just not it buddy.
- Player: Yellow star became a staple of greenshifts, Overall, not enough threat, rounds are quite boring. With sometimes rounds being 15 threat with 2 tots that die to sec in first twenty minutes and after that we just have long boring round without any threats, or they happen Like after hour has already passed, which is meh, people just don't have that much of attention span. But when it's red star, or black orbit, we get enough chaos, BUT! Important, statistically 8/10 rounds are yellow star, I don't know why blue and orange star was taken out in the first place, but yellow is just not it buddy.
- Player: yellow star every shift awesome!!
- Player: yellow star every shift awesome!!
- Player: Rounds used to be calm and antags used to be beatable sometimes, while still being a threat obviously. Now it seems the security/antag imbalance is so strong, the antags overrun the station within 30 minutes every single round
- Player: need to increase more
- Player: I have quite literally noticed no change whatsoever, but would vastly prefer more chaos/threat.
- Player: good
- Player: its so peak,,,
- Player: There sure is alot more chaos around but i do think this will make it harder to get end game stuff from departments like sci or in atmos things.
- Player: no
- Player: no
- Player: no
- Player: no
- Player: no
- Player: no
- Player: no
- Player: no
- Player: no
- Player: no
- Player: PLEASE MORE CHAOS I LOVE CHAOS IT MAKES GAME MORE FUN FUCK GREENSHIFT FUCK THE PACISFIST WEAKLINGS MORE CHAOS MORE FUN HELL OF A RIDE HELLLL YEAHHHHHHHHHHHHHHHHHHHHHH
- Player: PLEASE MORE CHAOS I LOVE CHAOS IT MAKES GAME MORE FUN FUCK GREENSHIFT FUCK THE PACISFIST WEAKLINGS MORE CHAOS MORE FUN HELL OF A RIDE HELLLL YEAHHHHHHHHHHHHHHHHHHHHHH
- Player: It feels like it always devolves into a chaos of murderboning in the end of the round, it could be better if it was a bit calmer.
- Player: i dont play on terry
- Player: Im'a be REAL with you chief, the dynamic threat is NOT the problem. How many antagonists are available *usually* has some influence over how quickly things go to shit during a round... but what's an even bigger influence is this: Experienced/Robust Players rolling antagonist. If 10 traitors spawn and they're all mediocre in performance, a competent security team can catch em all in 40 minutes tops, leading to a boring end to a round. But, if you give ONE experienced player tot chances are things are going to shit real quick, and the entirely of the security team even if they're competent usually end up round removed 40 minutes in. The amount of threat is irrelevant when WHO the threat is spent on is far more impactful. If you want a simple solution, just make it so long-time players (when rolling antag) cost MORE threat. E.X: Traitors by default are 5 threat per player, but every 24 hours of playtime per player increases the threat by 0.1 up to 20. Not the exact numbers i'd go with, but you get the idea.
- Player: What is this? DYnamic? What changed? I havne't noticed anything.