Baton Armor TM Question #2
How did it feel to use stun batons? Telebatons? How did it feel to be attacked by batons before the test? How did it feel after the test?
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- Player: 1. Dunno. Never used them much 2. Like it's a nerfed stun baton, but knockdowns the opponent before stunlocking 3. I don't remember 4. Like it's over. Stunbatons are instalose if you get hit once
- Player: ok. ok. i'm one hit away from death. i'm two hits away from death.
- Player: batons bit fairer in all honesty telebatons however feel still the same since of the hard stun after shove which they kept somehow but in general more fair to attack and get attacked
- Player: I saw no difference at all except the staff baton sprites were prettier and the hos sword looked cool as heck.
- Player: It felt bad before. It felt bad after.
- Player: It made me feel like some people had stamina regeneration chemicals because it would take 3 hits to stun them properly without them getting up weirdly fast
- Player: Batons and telebatons feels like before test, nothing changed
- Player: i think it was better before the test
- Player: stun meta should either be 1 tap stun or no stuns at all
- Player: I feel no change.Hi
- Player: Before the test it was perfect, everything was balanced well enough, after test, as i said, a shit, please don't make skyrat out of tg, there is still lrp playerbase.
- Player: Literally either the same or they felt stronger than before.
- Player: it was good, definetly an improvement
- Player: It hurt my feelings. Not any different tho
- Player: meow
- Player: I can't really say for myself about usage, although I noticed that stunbatons became more viable among players than telebatons. They became more preferred, dont know why. Being attacked by baton, on the other hand, felt crazy. I was under traitor stimulants, and when fighting with security I DIDN'T FELL ON THE GROUND NOT ONCE. After the test I genuinely didnt notice changes at all. Don't know what it means, but I know that It was reverted only because you told me now. I didn't notice it.
- Player: I dont see any issue with batons. The sandbox has infinite potential to strengthen yourself. You can become completely immune to the baton with a simple trip to genetics for hulk.
- Player: dogshit both sides
- Player: Stun batons fucking bullshit and are apart of helping make security culture within Manuel absoltuely fucking insufferable. Telebatons would be fine were it not for heretical heads which means it's really easy for them to stun you long enough to kill you with ease. I cannot speak to how things were before or after the test as the previously mentioned security culture is dogshit and I have been playing less as a result of it. I beyond tired of dealing with powergaming cry-bullies.
- Player: It felt awful to use them; quite often they were just not useful against high-threat antagonists (i.e. tot near final objective, heretic close to ascension). After and before was much better.
- Player: i dont know waht the test is .
- Player: I liked being able to resist batons a little more as an officer, and upgrading the cell circumvented any stolen armor which was a nice touch
- Player: Mostly the same