What could we do to improve the ingame user interface? (Text replies)
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- Player: Bring back clicking on item background to grab items fron inventory.Bring back resist button.
- Player: ABSTAIN
- Player: ABSTAIN
- Player: Allow stacked container contents to be shown simultaneously (ie showing the content of the box in your backpack without additional tom foolerly
- Player: The ability to set internals without putting them in your hand.
- Player: If possible, it would be nice to be able to switch between the new and old UI styles. I feel the old one really fit the game, but the new one has some nice features (quick hand switching) that really help.
- Player: ABSTAIN
- Player: ABSTAIN
- Player: rest or lay downresist
- Player: Mo money and mo bitches
- Player: Copy Goonstation I guess. Just make it less clunky jesus christ it is so bad.
- Player: Add dicks
- Player: remove erro from coderbus, return our precious old UIBOSNIA WE WILL NEVER FORGEVE YOU
- Player: Seems perfect to me. Maybe give the AI a user interface instead of verbs.
- Player: ABSTAIN
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- Player: Make the gateway do something!
- Player: Remove the jelly off of the screen when injured.
- Player: ABSTAIN
- Player: Equipping an item should automatically remove the item you have on, swapping the two.
- Player: Make every button a smiley face, to appeal to a younger audience. Make all the buttons gigantic 32x32s to be elderly-friendly.
- Player: It would be nice if we could have a vote for rounds like i vote for aliens and someone votes for cultists.
- Player: ABSTAIN
- Player: ABSTAIN
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- Player: How about a button that shows the shortcut keys? Also, how about different tabs for different chat channels. You could have a merged tab, an OOC tab, a normal chat tab, a normal radio tab, a sec tab (if you can listen to that), etc.
- Player: ABSTAIN
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- Player: Make it more modular, allowing people to move things in char preferences. Not sure if possible.
- Player: Not have retarded people involved in working on it, maybe be fucking sane and let people customize it clientside?
- Player: make running slower. Combat is often trying to hit a running target, even with melee.
- Player: ABSTAIN
- Player: ABSTAIN
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- Player: I like it the way it is.
- Player: I have no idea
- Player: Macros!
- Player: ABSTAIN
- Player: Beep boop beep
- Player: ABSTAIN
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- Player: Revert it back to the old interface.
- Player: Add a Pull, rotate, examine button!Oh and have a build in PDA flashlight button
- Player: naked chicks
- Player: ABSTAIN
- Player: ABSTAIN
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- Player: Leave it alone. Seriously, its fine as it is. Do not fuck it up again, please.
- Player: ABSTAIN
- Player: ABSTAIN
- Player: Allow clicking of the intent icons to instantly swap to that intent, instead of having to cycle through each.
- Player: Make everything rainbow. Honk.
- Player: ABSTAIN
- Player: ABSTAIN
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- Player: Have the grab, disarm, help and harm intentions as seperate buttons.
- Player: ABSTAIN
- Player: Implement the ability to select intent by clicking on its icon. Make the intent box larger if the icons are too small.
- Player: Allow hotkeys to be bound.
- Player: The targetting paper doll and the health indicator can probably be merged.
- Player: By reverting it back to the old one.
- Player: Bring back hat slots
- Player: ABSTAIN
- Player: Custom hotkeys. I want to press f12 and declare ready, etc.
- Player: ABSTAIN
- Player: Adjustable hotkeys.
- Player: Make it like it was before the change.
- Player: ABSTAIN
- Player: Less of the UI covering the ingame tiles.
- Player: ABSTAIN
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- Player: Give the player a choice between the current and the old interface arrangement.
- Player: ABSTAIN
- Player: ABSTAIN
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- Player: Make items easier to click on. Make the cross for closing inventory easier to click oh god.
- Player: Please, make it so that when you are right next to a person with a gun, when you click them to fire, you actually shoot them instead of bashing them over the head with it like a dumbass. Same thing goes for mechs.
- Player: ABSTAIN
- Player: Add hat storage.
- Player: Basically, be able to manually select intents. None of that cycling bullshit.
- Player: ABSTAIN
- Player: ABSTAIN
- Player: bring back the old one
- Player: Better hand switching, items and withoutBetter grabbing
- Player: ABSTAIN
- Player: I think it is fine the way it is.
- Player: ABSTAIN
- Player: The throw, stop dragging, and the other buttons on the right ought to be larger like they used to be, even though there are hotkeys, some people may find it easier to click the button than to reach up and hit the key. For example, it may be easier to click the button than hit the key while running from something or someone, or doing something that requires use of all four arrow keys in a short period of time
- Player: ABSTAIN
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- Player: Make it 2spooky.
- Player: ABSTAIN
- Player: Show keyboard shortcuts when hovering over buttons.
- Player: ABSTAIN
- Player: ABSTAIN
- Player: I like not having to click the chatbar every time I need to type. For some reason this started being a thing when the new hotkeys were added.
- Player: not use byond
- Player: BRING BACK THE OLD ONEFUCKIN ERRO
- Player: yes
- Player: ABSTAIN
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- Player: Should put an effort to make all right click actions on a item outside of the already hotkeyed ones easy to access. Similar, to how flashlights are done, but for other items.
- Player: ABSTAIN
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- Player: Rep Methside
- Player: deadmin erro
- Player: Allow user defined hotkeys.
- Player: ABSTAIN
- Player: It would be very nice if you could click a slot in your inventory to interact with the item instead of pixel-hunting.
- Player: ABSTAIN
- Player: More hotkeys and the way to customize your hotkeys
- Player: Mechs need a bloody interface
- Player: ABSTAIN
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- Player: On and off button ofr air tanks
- Player: ABSTAIN