What has been your experience with the new Voidwalker antagonist?
Please only leave feedback if you have been a voidwalker or have fought a voidwalker. Suggestions always welcome!
Ckeys are anonymous unless you are logged in as an admin.
Text responses are completely unfiltered.
- Player: LOVE LOVE LOVE LVOE LOVE LOVE LVOE
- Player: I've not run into it, but the concept sounds neat.
- Player: idk too rare to roll it
- Player: its fun
- Player: I like the idea and execution but it feels too niche. Voidwalker can also be pretty easy to counter by just covering windows or not going anywhere near space. That limitation makes it difficult for Voidwalker to actually have an impact on a round other than looking through the windows for someone to attack on the outskirts of the station, anybody deep in a department or in the main halls would rarely see a voidwalker at all, let alone even be aware of it's existence. The ability to need to go to space to chase after it and recover bodies is also a very annoying t hing to deal with, and is the kind of antagonists I don't like seeing be added. I personally am not a fan of antagonists with no outright objective. It feels punishing for the sake of punishing and encourages players ending each others games for the sake of it.
- Player: I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it I love it
- Player: I havent gotten to play it yet. But being the victim of it kinda sucks ass. You might as well close out of the game and go do something else. No talking sucks. No writing sucks. Being barred from going into space sucks. I also think its super lame the void walker cant talk in some way. The most fun part of being a nightmare to me is roleplaying as some alien shadow being and you cant do that as void walker at all. It just exists to be a grief ghost with no rp.
- Player: I was a voidwalker one time. It was on wawastation, so most of the windows I could reach were electrified. I couldn't figure out how to space jaunt, so some sort of direction there would be helpful. Otherwise, it was fun stalking the crew.
- Player: I enjoy the addition of the new antagonist but i do think the capture mechanic needs a bit of work
- Player: I got insta-murdered when someone spawned me in as a snail-person and that sucked. Fuck security culture on manuel. The Antag itself is dope and I hope we get a lot more stuff like that. Plaguewalker next?!
- Player: cool!
- Player: i never got to be a voidwalker. the population is too dead on sybil for one to appear.
- Player: its neat, most people I've seen play it just murder people/round remove them though
- Player: Playing on the lower pop servers, I haven't gotten a chance to see the voidwalker once. It's a very, VERY rare spawn.
- Player: Voidwalker is an alright antagonist. i have NOT played as the antag, and rarely played against. I think admins should force-spawn voidwalkers to practice my skills, and gain more feedback.
- Player: I have not gotten to play it once.
- Player: haven't encountered it much, but it seems to be a pain in the ass to kill since ive never seen it die and its always there when the evac shuttle arrives to fuck up the windows
- Player: Never met him
- Player: new antag, make more antags
- Player: space nightmare
- Player: never seen them before
- Player: i dont see it in loads of hours
- Player: Never met one or played as one
- Player: didnt see it ingame
- Player: I have not met them! Sorrgy
- Player: I have not seen it even once.
- Player: Thats good =^)
- Player: ive only been able to observe it but it seems interesting, if a little one-note and powerless if you're not in a room adjacent to outside windows
- Player: Can you make it voidwalker (deepwoken).
- Player: 2/10 don't like needing a space suit to engage with an extremely evasive antagonist whose entire goal seems to just be inconveniencing you for 10-15 minutes without adding much else to the round. they look cool though.
- Player: loved it,really fun idea,just wished there was progretion
- Player: I've seen a lot of voidwalkers throw the players into space if the player succumbs or dies in any way. Voidwalker is very oppressive and hard to catch. Resulting in them being very efficient at 'griefing' something like the supermatter, preventing repairs and stuff
- Player: Voidwalker is defintley... just there as an antag. Like, you don't notice it unless you're a maint dweller, or up until they raid evac shuttle, but its counter is easy if you hate it (stay away from windows) and mostly just punishes people who work near windows, or walk through maintenance.